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Override
Replace Cursor with Frame
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Override
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Instructions
Under the component style at the bottom of the snippet you will see top & left positioning. You may need to adjust these numbers to a negative value like -20 to better position your object. This will be determined by the size of your frame.
Select your desktop frame and go over to “style” on the right. Change your “cursor” to none.

Code Preview
import type { ComponentType } from "react" import { motion, useMotionValue, useTransform, useSpring } from "framer-motion" export function FakeOverride(Component): ComponentType { return (props) => { // Create motion values for the mouse position (x and y) const x = useMotionValue(0.5) const y = useMotionValue(0.5) // Calculate rotation values based on the mouse position const rotateX = useTransform(y, [0, 1], [30, -30]) const rotateY = useTransform(x, [0, 1], [-30, 30]) // Apply a smooth spring animation to the rotation values const animatedRotateX = useSpring(rotateX, { stiffness: 300, damping: 30, }) const animatedRotateY = useSpring(rotateY, { stiffness: 300, damping: 30, }) // Update the motion values on mouse move const handleMouseMove = (event) => { const rect = event.currentTarget.getBoundingClientRect() const mouseX = event.clientX - rect.left const mouseY = event.clientY - rect.top x.set(mouseX / rect.width) y.set(mouseY / rect.height) } return ( <Component {...props} as={motion.div} style={{ ...props.style, rotateX: animatedRotateX, rotateY: animatedRotateY, transformOrigin: "center", }} onMouseMove={handleMouseMove} onMouseLeave={() => { x.set(0.5) y.set(0.5) }} /> ) }
import type { ComponentType } from "react" import { motion, useMotionValue, useTransform, useSpring } from "framer-motion" export function FakeOverride(Component): ComponentType { return (props) => { // Create motion values for the mouse position (x and y) const x = useMotionValue(0.5) const y = useMotionValue(0.5) // Calculate rotation values based on the mouse position const rotateX = useTransform(y, [0, 1], [30, -30]) const rotateY = useTransform(x, [0, 1], [-30, 30]) // Apply a smooth spring animation to the rotation values const animatedRotateX = useSpring(rotateX, { stiffness: 300, damping: 30, }) const animatedRotateY = useSpring(rotateY, { stiffness: 300, damping: 30, }) // Update the motion values on mouse move const handleMouseMove = (event) => { const rect = event.currentTarget.getBoundingClientRect() const mouseX = event.clientX - rect.left const mouseY = event.clientY - rect.top x.set(mouseX / rect.width) y.set(mouseY / rect.height) } return ( <Component {...props} as={motion.div} style={{ ...props.style, rotateX: animatedRotateX, rotateY: animatedRotateY, transformOrigin: "center", }} onMouseMove={handleMouseMove} onMouseLeave={() => { x.set(0.5) y.set(0.5) }} /> ) }