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112

Futuristic Typing

112

Futuristic Typing

A futuristic type-out effect that cycles through a list of phrases

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Made by

@frameroverrides

override

none

Override

Futuristic Typing

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Instructions

At the top of the code you will see a few different const you can use these to customize the animation.

edit the words under const words to add your own phrases

Below you will see const speed and const backSpeed where you can customize the speed

Code Preview

import type { ComponentType } from "react"
import { motion, useMotionValue, useTransform, useSpring } from "framer-motion"

export function FakeOverride(Component): ComponentType {
    return (props) => {
        // Create motion values for the mouse position (x and y)
        const x = useMotionValue(0.5)
        const y = useMotionValue(0.5)

        // Calculate rotation values based on the mouse position
        const rotateX = useTransform(y, [0, 1], [30, -30])
        const rotateY = useTransform(x, [0, 1], [-30, 30])

        // Apply a smooth spring animation to the rotation values
        const animatedRotateX = useSpring(rotateX, {
            stiffness: 300,
            damping: 30,
        })
        const animatedRotateY = useSpring(rotateY, {
            stiffness: 300,
            damping: 30,
        })

        // Update the motion values on mouse move
        const handleMouseMove = (event) => {
            const rect = event.currentTarget.getBoundingClientRect()
            const mouseX = event.clientX - rect.left
            const mouseY = event.clientY - rect.top

            x.set(mouseX / rect.width)
            y.set(mouseY / rect.height)
        }

        return (
            <Component
                {...props}
                as={motion.div}
                style={{
                    ...props.style,
                    rotateX: animatedRotateX,
                    rotateY: animatedRotateY,
                    transformOrigin: "center",
                }}
                onMouseMove={handleMouseMove}
                onMouseLeave={() => {
                    x.set(0.5)
                    y.set(0.5)
                }}
            />
        )
    }
import type { ComponentType } from "react"
import { motion, useMotionValue, useTransform, useSpring } from "framer-motion"

export function FakeOverride(Component): ComponentType {
    return (props) => {
        // Create motion values for the mouse position (x and y)
        const x = useMotionValue(0.5)
        const y = useMotionValue(0.5)

        // Calculate rotation values based on the mouse position
        const rotateX = useTransform(y, [0, 1], [30, -30])
        const rotateY = useTransform(x, [0, 1], [-30, 30])

        // Apply a smooth spring animation to the rotation values
        const animatedRotateX = useSpring(rotateX, {
            stiffness: 300,
            damping: 30,
        })
        const animatedRotateY = useSpring(rotateY, {
            stiffness: 300,
            damping: 30,
        })

        // Update the motion values on mouse move
        const handleMouseMove = (event) => {
            const rect = event.currentTarget.getBoundingClientRect()
            const mouseX = event.clientX - rect.left
            const mouseY = event.clientY - rect.top

            x.set(mouseX / rect.width)
            y.set(mouseY / rect.height)
        }

        return (
            <Component
                {...props}
                as={motion.div}
                style={{
                    ...props.style,
                    rotateX: animatedRotateX,
                    rotateY: animatedRotateY,
                    transformOrigin: "center",
                }}
                onMouseMove={handleMouseMove}
                onMouseLeave={() => {
                    x.set(0.5)
                    y.set(0.5)
                }}
            />
        )
    }