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Wobbly

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Wobbly

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@frameroverrides

override

hover

Override

Wobbly

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Override

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Instructions

  1. You need to apply two overrides

  2. Apply triggerHover to your container

  3. Apply withShakingSpringAnimation to your text

  4. In the code you will see “make edits here” if you want your object to rotate more/less or text to shake differently update there.

Code Preview

import type { ComponentType } from "react"
import { motion, useMotionValue, useTransform, useSpring } from "framer-motion"

export function FakeOverride(Component): ComponentType {
    return (props) => {
        // Create motion values for the mouse position (x and y)
        const x = useMotionValue(0.5)
        const y = useMotionValue(0.5)

        // Calculate rotation values based on the mouse position
        const rotateX = useTransform(y, [0, 1], [30, -30])
        const rotateY = useTransform(x, [0, 1], [-30, 30])

        // Apply a smooth spring animation to the rotation values
        const animatedRotateX = useSpring(rotateX, {
            stiffness: 300,
            damping: 30,
        })
        const animatedRotateY = useSpring(rotateY, {
            stiffness: 300,
            damping: 30,
        })

        // Update the motion values on mouse move
        const handleMouseMove = (event) => {
            const rect = event.currentTarget.getBoundingClientRect()
            const mouseX = event.clientX - rect.left
            const mouseY = event.clientY - rect.top

            x.set(mouseX / rect.width)
            y.set(mouseY / rect.height)
        }

        return (
            <Component
                {...props}
                as={motion.div}
                style={{
                    ...props.style,
                    rotateX: animatedRotateX,
                    rotateY: animatedRotateY,
                    transformOrigin: "center",
                }}
                onMouseMove={handleMouseMove}
                onMouseLeave={() => {
                    x.set(0.5)
                    y.set(0.5)
                }}
            />
        )
    }
import type { ComponentType } from "react"
import { motion, useMotionValue, useTransform, useSpring } from "framer-motion"

export function FakeOverride(Component): ComponentType {
    return (props) => {
        // Create motion values for the mouse position (x and y)
        const x = useMotionValue(0.5)
        const y = useMotionValue(0.5)

        // Calculate rotation values based on the mouse position
        const rotateX = useTransform(y, [0, 1], [30, -30])
        const rotateY = useTransform(x, [0, 1], [-30, 30])

        // Apply a smooth spring animation to the rotation values
        const animatedRotateX = useSpring(rotateX, {
            stiffness: 300,
            damping: 30,
        })
        const animatedRotateY = useSpring(rotateY, {
            stiffness: 300,
            damping: 30,
        })

        // Update the motion values on mouse move
        const handleMouseMove = (event) => {
            const rect = event.currentTarget.getBoundingClientRect()
            const mouseX = event.clientX - rect.left
            const mouseY = event.clientY - rect.top

            x.set(mouseX / rect.width)
            y.set(mouseY / rect.height)
        }

        return (
            <Component
                {...props}
                as={motion.div}
                style={{
                    ...props.style,
                    rotateX: animatedRotateX,
                    rotateY: animatedRotateY,
                    transformOrigin: "center",
                }}
                onMouseMove={handleMouseMove}
                onMouseLeave={() => {
                    x.set(0.5)
                    y.set(0.5)
                }}
            />
        )
    }