Search

Back

Copy Link

Library

/

Pro

/

99

Controller Changes Variant

99

Controller Changes Variant

Not loading? Preview

Made by

@frameroverrides

override

click

Override

Controller Changes Variant

Copy

Override

Copied to Clipboard!

Instructions

  1. Create as many variants in a component as you’d like

  2. Add the “withChangeVariant” override to the component with variants

  3. Make sure the names of your variants in Framer are the same as in the code { mode: "Blue" }

  4. Create your controllers and assign the overrides for the variant that they control

  5. Check the remix file to gain a deeper understanding

Code Preview

import type { ComponentType } from "react"
import { motion, useMotionValue, useTransform, useSpring } from "framer-motion"

export function FakeOverride(Component): ComponentType {
    return (props) => {
        // Create motion values for the mouse position (x and y)
        const x = useMotionValue(0.5)
        const y = useMotionValue(0.5)

        // Calculate rotation values based on the mouse position
        const rotateX = useTransform(y, [0, 1], [30, -30])
        const rotateY = useTransform(x, [0, 1], [-30, 30])

        // Apply a smooth spring animation to the rotation values
        const animatedRotateX = useSpring(rotateX, {
            stiffness: 300,
            damping: 30,
        })
        const animatedRotateY = useSpring(rotateY, {
            stiffness: 300,
            damping: 30,
        })

        // Update the motion values on mouse move
        const handleMouseMove = (event) => {
            const rect = event.currentTarget.getBoundingClientRect()
            const mouseX = event.clientX - rect.left
            const mouseY = event.clientY - rect.top

            x.set(mouseX / rect.width)
            y.set(mouseY / rect.height)
        }

        return (
            <Component
                {...props}
                as={motion.div}
                style={{
                    ...props.style,
                    rotateX: animatedRotateX,
                    rotateY: animatedRotateY,
                    transformOrigin: "center",
                }}
                onMouseMove={handleMouseMove}
                onMouseLeave={() => {
                    x.set(0.5)
                    y.set(0.5)
                }}
            />
        )
    }
import type { ComponentType } from "react"
import { motion, useMotionValue, useTransform, useSpring } from "framer-motion"

export function FakeOverride(Component): ComponentType {
    return (props) => {
        // Create motion values for the mouse position (x and y)
        const x = useMotionValue(0.5)
        const y = useMotionValue(0.5)

        // Calculate rotation values based on the mouse position
        const rotateX = useTransform(y, [0, 1], [30, -30])
        const rotateY = useTransform(x, [0, 1], [-30, 30])

        // Apply a smooth spring animation to the rotation values
        const animatedRotateX = useSpring(rotateX, {
            stiffness: 300,
            damping: 30,
        })
        const animatedRotateY = useSpring(rotateY, {
            stiffness: 300,
            damping: 30,
        })

        // Update the motion values on mouse move
        const handleMouseMove = (event) => {
            const rect = event.currentTarget.getBoundingClientRect()
            const mouseX = event.clientX - rect.left
            const mouseY = event.clientY - rect.top

            x.set(mouseX / rect.width)
            y.set(mouseY / rect.height)
        }

        return (
            <Component
                {...props}
                as={motion.div}
                style={{
                    ...props.style,
                    rotateX: animatedRotateX,
                    rotateY: animatedRotateY,
                    transformOrigin: "center",
                }}
                onMouseMove={handleMouseMove}
                onMouseLeave={() => {
                    x.set(0.5)
                    y.set(0.5)
                }}
            />
        )
    }