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Controller Changes Variant

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Controller Changes Variant

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Override

Controller Changes Variant

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Instructions

  1. Create as many variants in a component as you’d like

  2. Add the “withChangeVariant” override to the component with variants

  3. Make sure the names of your variants in Framer are the same as in the code { mode: "Blue" }

  4. Create your controllers and assign the overrides for the variant that they control

  5. Check the remix file to gain a deeper understanding

Code Preview

import type { ComponentType } from "react"
import { motion, useMotionValue, useTransform, useSpring } from "framer-motion"

export function FakeOverride(Component): ComponentType {
    return (props) => {
        // Create motion values for the mouse position (x and y)
        const x = useMotionValue(0.5)
        const y = useMotionValue(0.5)

        // Calculate rotation values based on the mouse position
        const rotateX = useTransform(y, [0, 1], [30, -30])
        const rotateY = useTransform(x, [0, 1], [-30, 30])

        // Apply a smooth spring animation to the rotation values
        const animatedRotateX = useSpring(rotateX, {
            stiffness: 300,
            damping: 30,
        })
        const animatedRotateY = useSpring(rotateY, {
            stiffness: 300,
            damping: 30,
        })

        // Update the motion values on mouse move
        const handleMouseMove = (event) => {
            const rect = event.currentTarget.getBoundingClientRect()
            const mouseX = event.clientX - rect.left
            const mouseY = event.clientY - rect.top

            x.set(mouseX / rect.width)
            y.set(mouseY / rect.height)
        }

        return (
            <Component
                {...props}
                as={motion.div}
                style={{
                    ...props.style,
                    rotateX: animatedRotateX,
                    rotateY: animatedRotateY,
                    transformOrigin: "center",
                }}
                onMouseMove={handleMouseMove}
                onMouseLeave={() => {
                    x.set(0.5)
                    y.set(0.5)
                }}
            />
        )
    }

Terms of Use for Pro Assets

By accessing and using this Framer Override Library, you agree to the following terms:

All code snippets provided are available for your personal and professional use. This includes personal websites, client projects, paid templates only (with the use of up to 10 assets per template), and other website projects in Framer. You are strictly prohibited from sharing, redistributing, selling these code snippets, or creating derivative works for resale or distribution. Unauthorized sharing, distribution, or selling of these code snippets is a breach of these terms and may result in termination of your access to this library, along with potential legal action.