Search
Override
Scroll Scrub
Copy
Override
Copied to Clipboard!
Instructions
Apply to video or Lottie file.
Under loopedProgress you can control how far down the user needs to scroll before the content loops. It is currently set to 500 pixels by default.
Code Preview
import type { ComponentType } from "react" import { motion, useMotionValue, useTransform, useSpring } from "framer-motion" export function FakeOverride(Component): ComponentType { return (props) => { // Create motion values for the mouse position (x and y) const x = useMotionValue(0.5) const y = useMotionValue(0.5) // Calculate rotation values based on the mouse position const rotateX = useTransform(y, [0, 1], [30, -30]) const rotateY = useTransform(x, [0, 1], [-30, 30]) // Apply a smooth spring animation to the rotation values const animatedRotateX = useSpring(rotateX, { stiffness: 300, damping: 30, }) const animatedRotateY = useSpring(rotateY, { stiffness: 300, damping: 30, }) // Update the motion values on mouse move const handleMouseMove = (event) => { const rect = event.currentTarget.getBoundingClientRect() const mouseX = event.clientX - rect.left const mouseY = event.clientY - rect.top x.set(mouseX / rect.width) y.set(mouseY / rect.height) } return ( <Component {...props} as={motion.div} style={{ ...props.style, rotateX: animatedRotateX, rotateY: animatedRotateY, transformOrigin: "center", }} onMouseMove={handleMouseMove} onMouseLeave={() => { x.set(0.5) y.set(0.5) }} /> ) }
import type { ComponentType } from "react" import { motion, useMotionValue, useTransform, useSpring } from "framer-motion" export function FakeOverride(Component): ComponentType { return (props) => { // Create motion values for the mouse position (x and y) const x = useMotionValue(0.5) const y = useMotionValue(0.5) // Calculate rotation values based on the mouse position const rotateX = useTransform(y, [0, 1], [30, -30]) const rotateY = useTransform(x, [0, 1], [-30, 30]) // Apply a smooth spring animation to the rotation values const animatedRotateX = useSpring(rotateX, { stiffness: 300, damping: 30, }) const animatedRotateY = useSpring(rotateY, { stiffness: 300, damping: 30, }) // Update the motion values on mouse move const handleMouseMove = (event) => { const rect = event.currentTarget.getBoundingClientRect() const mouseX = event.clientX - rect.left const mouseY = event.clientY - rect.top x.set(mouseX / rect.width) y.set(mouseY / rect.height) } return ( <Component {...props} as={motion.div} style={{ ...props.style, rotateX: animatedRotateX, rotateY: animatedRotateY, transformOrigin: "center", }} onMouseMove={handleMouseMove} onMouseLeave={() => { x.set(0.5) y.set(0.5) }} /> ) }