Search
Override
Type Out Text
Copy
Override
Copied to Clipboard!
Instructions
Apply to any text layer
Control the speed of the typing under speed in the code. Raising this number will slower the typing.
Code Preview
import type { ComponentType } from "react" import { motion, useMotionValue, useTransform, useSpring } from "framer-motion" export function FakeOverride(Component): ComponentType { return (props) => { // Create motion values for the mouse position (x and y) const x = useMotionValue(0.5) const y = useMotionValue(0.5) // Calculate rotation values based on the mouse position const rotateX = useTransform(y, [0, 1], [30, -30]) const rotateY = useTransform(x, [0, 1], [-30, 30]) // Apply a smooth spring animation to the rotation values const animatedRotateX = useSpring(rotateX, { stiffness: 300, damping: 30, }) const animatedRotateY = useSpring(rotateY, { stiffness: 300, damping: 30, }) // Update the motion values on mouse move const handleMouseMove = (event) => { const rect = event.currentTarget.getBoundingClientRect() const mouseX = event.clientX - rect.left const mouseY = event.clientY - rect.top x.set(mouseX / rect.width) y.set(mouseY / rect.height) } return ( <Component {...props} as={motion.div} style={{ ...props.style, rotateX: animatedRotateX, rotateY: animatedRotateY, transformOrigin: "center", }} onMouseMove={handleMouseMove} onMouseLeave={() => { x.set(0.5) y.set(0.5) }} /> ) }
import type { ComponentType } from "react" import { motion, useMotionValue, useTransform, useSpring } from "framer-motion" export function FakeOverride(Component): ComponentType { return (props) => { // Create motion values for the mouse position (x and y) const x = useMotionValue(0.5) const y = useMotionValue(0.5) // Calculate rotation values based on the mouse position const rotateX = useTransform(y, [0, 1], [30, -30]) const rotateY = useTransform(x, [0, 1], [-30, 30]) // Apply a smooth spring animation to the rotation values const animatedRotateX = useSpring(rotateX, { stiffness: 300, damping: 30, }) const animatedRotateY = useSpring(rotateY, { stiffness: 300, damping: 30, }) // Update the motion values on mouse move const handleMouseMove = (event) => { const rect = event.currentTarget.getBoundingClientRect() const mouseX = event.clientX - rect.left const mouseY = event.clientY - rect.top x.set(mouseX / rect.width) y.set(mouseY / rect.height) } return ( <Component {...props} as={motion.div} style={{ ...props.style, rotateX: animatedRotateX, rotateY: animatedRotateY, transformOrigin: "center", }} onMouseMove={handleMouseMove} onMouseLeave={() => { x.set(0.5) y.set(0.5) }} /> ) }